a story about my uncle plot

A bit of a waste there. Do recommend. The entire duration of the game is spent carefully deciding which rock to grapple from and from what angle.

The game I will be talking about. Take it or leave it - for myself I will see it as an intentionally ambiguous work, so therefore it's impossible for anyone to say what the "canon" of what happened to Fred really is. There are a number of words hidden in various spots throughout the game. Fred's house doesn't make literal sense any way you look at it. I Was hoping it was something deep and profound or even something relating to some hidden plot for future DLC or something. The angrier I got, the more determined I became to figure out how to touch down safely on the next floating rock.

Fred could definitely use some things to help Star Haven's technological development so this seems like an insane oversight. While playing the game I kept thinking that it is going to have a big twist at the end, and even after the game ended without a twist I was still kinda convinced that there was more behind it. Not a user yet? Oh no!

A Story About My Uncle is een platformspel dat is ontwikkeld door Gone North Games en dat werd uitgebracht door Coffee Stain Studios voor Windows in mei 2014. Scattered around are a Game Boy with "A Story About My Uncle" on the screen, a few sheets describing how the start of the game goes as if in a first-person or second-person book, and notes from one game designer to another phrased as a letter. The data-collecting machines alone (25 of them!)

Same guys as who made Goat Simulator but an actual serious game.

While maneuvering from one object to the other, you're also attempting to land ever so perfectly on the smallest of platforms.

If he set up 15 in one trip from the chasms onwards, that's quite a load.

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Cheers, man! The story did not seem complete to me when I finished the game. Collecting real frog eggs becomes a civilisation of frog people. A plot of land. The story is heavily flavoured by past, real experiences from Fred's life or house. All I'm saying is, no one's ever seen me and Batman in the same room. A Story About My Uncle advertises a captivating story line, extraordinary visuals, and an unexpected amount of skill. New Cache - article_comments_article_14360, Demon’s Souls Moonlightstone Shards, Chunks, and Pure Materials Guide, Immortals Fenyx Rising Hands-On Preview: A Massive Mythological World, Ghost of Tsushima Baku the Voiceless Location & Items Guide, Baldur's Gate 3 Wizard Build Guide: How to Make the Best Wizard, Prepare for Double the Challenge in Pokemon Sword and Shield Crown Tundra. The plot line behind A Story About My Uncle is a familiar fantasy of a father telling a bedtime story to his daughter. Most of the time, while the father is telling the story, your suit capabilities will be withheld in order to enhance the dialogue. A Story About My Uncle features two different interfaces, the first being the narration and the second being the suit abilities. The latter is where the game comes to life. They are, in order: Denial, Isolation, Anger, Bargaining, Depression, Acceptance. De tekst is beschikbaar onder de licentie. Neither the narrator or Fred seem interested in trying to keep up any kind of communication, especially considering their shared experience in the other world, emotional closeness, and Fred's usual extreme reliability of sending back letters and postcards from his trips. Press question mark to learn the rest of the keyboard shortcuts. You can choose the path that suits your gameplay, if you prefer to speed through the game you can do so with grace. The grappling motions were smooth and free of any lag whatsoever which impressed me beyond my expectations. Enough trash to build a village, including at least six fire extinguisher cabinets? If it's just a nice story that the kid invented, why the heck does this block exist?

This is a place for fans of various creative works to share theories, interpretations and speculation related to that particular creative work. would be amazingly bulky and it's unclear how many he would have to carry in one trip. And I prefer the fantastical to the morbid in this case. It was nice all the same though. Besides the storyline and the gameplay, the graphics themselves are worth seeing. Your theory makes a lot of sense to me, the cons do too, but I think they are not heavy enough to prove the theory wrong. "DEAR RINUI PROMISE TO JOIN YOUABOVE THE SUN BEFORETHE WEEK IS OUT.I JUST HAVE TO FIGUREOUT A WAY THAT IS NOTTOO PAINFULOR GRUESOME.YOURS, LORIN", New comments cannot be posted and votes cannot be cast, More posts from the FanTheories community.

The actual fun begins once you discover a suit that (mysteriously) fits you perfectly and pull a switch that literally launches you into an unknown, fantasy world. Zowel de gameplay als het plot spelen een grote rol in het spel. The story taken literally is self-reinforcing (adventure suit carrying capacity, having way too much stuff, piles of trash, needing trash disposal device) but his workroom at home does not seem very cluttered. To keep things relatively snappy, I'll just list supporting points, then finish off with important counter-arguments. Finding clues to Uncle Fred's whereabouts did not satisfy my curiosity as the story left me needing to know more.

These are important for my sanity because I don't want the story to actually be that dark. There are flares, a magazine on monsters, a single data-collecting machine, a deep-sea diving suit (which is just a suit for exploring another world), and a small vegetable garden. If you prefer to know more about the story line, players can search around platforms for narration-inducing clues and artifacts to Uncle Fred's adventurous whereabouts. In 2015 kreeg het spel een eervolle vermelding in de … The plot line behind A Story About My Uncle is a familiar fantasy of a father telling a bedtime story to his daughter. After a brief dialogue revealing the adventures of the father and his Uncle Fred, a researcher and scientist who traveled all over the world collecting data and "sending postcards." The story line is equal parts compelling and alluring. The narrator, an 8-year-old, invents a nicer story to explain where he went and why he didn't ever come back. The narrator, an 8-year-old, invents a nicer story to explain where he went and why he didn't ever come back. These are the stages of loss. The game, published by Coffee Stain Studios and developed by Gone North Games, will be available on May 28th. The words. Thesis statement: Uncle Fred went off on an adventure in the real world and died. I was captivated from the beginning, and the gameplay was flawless. Exempt of any blemishes I could see, A Story About My Uncle soared above any average first-person platform game and absolutely set a new standard in the genre. Fred's house has got huge-ass bulkheads even in the epilogue, which don't make sense in any regular house. Welcome to /r/FanTheories! There's still a computer and cables that lead to the middle of the observatory floor, and no telescope. For those as oblivious as I, a platform game requires players to jump from one suspended platform to the other, attempting not to fall into the obscure abyss below. It seems more like the designers simply grabbed anything from the game, or about it, or anything that inspired them, and put that into Fred's house. Onderweg komt de jongen wezens tegen die hem helpen met zijn zoektocht, alsook aanwijzingen die hem helpen erachter te komen waar zijn oom is gebleven. In the epilogue, the final postcard makes no mention of any of the fantastical parts of the story. Some of the examples beggar belief, and if any part is false, then none of it makes sense. I feel like it's veiled jealousy that Maddie has Fred nearly constantly present in her life, which is all the narrator wants - his father figure. To go find Fred, you climb a huge icy mountain and eventually find him deep in a cave. Cookies help us deliver our Services. ''My Uncle Jules'' is a frame narrative, or a story within a story. As you act out the protagonist role of the story, the father continues to narrate the chronological tale of the time he went on a journey to find his Uncle Fred after discovering him missing from his house. The plot of land is behind Malcolm's school and it is where Uncle Gobb wants to set up his own rival Dread Shed School of Facts. What would normally control your hand will now only zoom in and out. Met de uitvindingen van zijn oom, een soort pak en bijhorende schoenen, lukt het hem om zich door het vreemde landschap te begeven. I just finished it, it's on sale for two bucks for a little bit longer. For a closed preview, the graphics and motions were impeccable, on top of the fact that there were no visible bugs in the game at all. It's also about finding family - Maddie finds hers but the narrator has to accept that Fred's perfect home and his own home are going to be different forever after. A Story About My Uncle starts like most walking simulators: you plod slowly forward, listening to a narrator set the stage of the plot – in this case, it’s a father telling his daughter a bedtime story about looking for his lost uncle Fred. Summary Plot Overview Uncle Vanya I opens on a muggy autumn afternoon in the garden of Professor Serebryakov's estate.

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