Press question mark to learn the rest of the keyboard shortcuts. Become a premium member...... [url=http://aoczone.net/viewtopic.php?p=187938#p187938:2t4ivdma]28 May 2012 said: [url=http://aoczone.net/viewtopic.php?p=188385#p188385:2nl73aix]30 May 2012 said: Roguelife Perfectly Average 1v1 Tournament, Halloween showmatch! But also remember, you can pretty effectively counter Hun cavalry with just skrims, halbs, and hussars. Please explain the benefits for each civilisation and your own personal preference.
This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai.
It also takes a lot of time, so this scenario in IMP, with Mongols who takes control with a lot of siege oangers, would rarely be realistic. If you went for cav archers instead of mangudai that might be your biggest fault. Mongol HCA do more damage than Mangudai to halbs, Melkor. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. My Huns feudal rush, however, doesn't hit the Feudal Age until 11:40 with 24 villagers. However, I don't know of any certain fact stating the relation, if at all, between the Xiong Nu and the Huns. Oh right, I totally forgot about the camels. Huns if it's for 1v1's because they cost less than Mongol's CA. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance.
r/aoe2: Community for AoE2 players. If you do not have many Castles, making Arbalest + Hussars is not a bad idea either! Neither civ has bombard cannons, though, so you might be struggle with siege onager + meatshield in the late game. I am more interested in the tech tree (to cover weaknesses) than any possible civ bonus. By using our Services or clicking I agree, you agree to our use of cookies. In the other hand, if Mongol player switch to junk units, huns also win because better eco.. Huns also have a one big advantage in "Guilds", they they gonna be able to continue making more gold with market.. Only possible scenario I see as chance for Mongol is siege oangers + skirmishers + scouts... ideally + Elite mangudai. And the hun cav archer bonus also definitely outperforms the mongol one. One of my friends I use to play with plays with either mongols or huns. Killing everything what huns can creat, including palas. The * indicates that the civilization can fully upgrade their Hussars, i.e. JavaScript is disabled. Hun's Calvary Archer is cheaper, but Mongol's Mangudai is stronger. The faster ranges are also a nice bonus for the Hun player if they decide to tech into cav archers in the late game. Mangudai > Hun CA for costs and everything. AFAIK it's a 17th C. humanist who suggested first that the Huns were descended from the Xiong Nu. But you can have scouts before the first spear, theoretically. SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. Remove ads? My main tactic was sending a force of Hussars to harass the army--which, being Huns was FSCKING LOADED WITH KNIGHTS (but oddly few CavArchers) and then drawing them back to a fortification with scorps and lots of ESkirms. Still dealing with Hun CA's is still too much. the point is.... huns ca outnumber mongol elite magudai in the beginning of imp age, and u cant actually use cavs to defend against the cas because you dont have the last armor upgrade.. Also, Mongols cant have intact eco,expecting that he will have tones of gold for siege onagers upgrade in early IMP, and then to mass like 2-3 onagers.. Jurchen Fury established so firmly in another thread that the Xiong Nu were speaking a very close if not identical language to Turks (Tu Jue), Uyghurs (Hui Hu) and other turkic peoples.
I'm pretty sure the computer exhausted itself when lost loads of its knights when they threw themselves against a wall guarded by skirms and siege. and the other Feudal units are ineffective against Scouts anyway, 30% or not.
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In Arena, I would say Mongols > Huns simply because Mongols have a stronger late imp (Better hussars, great siege, all important upgrades). lmao fireboy.. Mongols just eat huns in post imp. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Also, with that bonus i am able to hunt deer comfortably, so maybe i can keep with hun speed. I have no skilled enough with any of my favorite civs, so I don't mind to try other civs. If you want to play one of your fav civs, I think both Portugese and Vietnamese are excellent picks for FU arbs with some bonus + both get BBC. I just chose random civs and hoped for the best. Getting scouts out faster with +30% HP, in some cases a full minute earlier should beat most drush and flush strats and slow your enemy enough to win. I notice your last question was almost the same. So they are just barely better than Hun, but you dont have to pay for the last armor upgrade or wait for it to get done. The reason I'm playing on all visible is because I play with my friend at school and it's faster for both of us to play all visible. We play 2v2 or 3v3, in any no-water map. JavaScript is disabled. And the hun cav archer bonus also definitely outperforms the mongol one.
Take a pre-emptive strike and build Elite Skirms, Siege Onagers, or Arbalest! 1400 ELOs Flempopo and Zupamann battle it out.
Unless you're talking about FE the mongols don't get a 30% HP bonus on their scouts, only on light cav and hussars.
One minor comment is that Mongols don't get Halberdier. Press question mark to learn the rest of the keyboard shortcuts.
Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Age of Empires II: The Conquerors Expansion. So much depends on the early game and economy, of course, but if you're both in a situation where resources aren't an issue just build a bunch of onagers, spam hussars in front of them, and then flatten both your men and his. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. As such they don't really have an advantage in feudal age.
Their infantry also lacks the final armor upgrade as well as the Champion, making it rather weak overall. As Huns and Mongols both have Partian Tactics, and Mangudai also benefit from it, the only difference in their calvary archer is cost and power.
For getting such amount of res, Mongol needs good map control with at least 4 TCs around... Its not possible for Mongol to keep all this eco undamaged... if there is no units defense. As Huns and Mongols both have Partian Tactics, and Mangudai also benefit from it, the only difference in their calvary archer is cost and power.
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