Reflexive Dodge (Ex): While using her rolling dodge rage power, the barbarian may apply her dodge bonus to AC as a bonus on Reflex saving throws. Rages are barely controlled, but there are those who wholly give in to their more savage side, letting their rages take them to a confusing and uncontrolled place of terrible savagery.
Class Skills; Weapon/Armor Proficiencies; Rage; Uncanny Dodge; Improved Uncanny Dodge. World Serpent Totem Unity (Su): While raging, the barbarian doubles her fast movement bonus to land speed and cannot be knocked prone. Big Game Hunter (Ex): A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
A trophy fetish can also be attached to a suit of hide or bone armor, granting the true primitive a +1 morale bonus on saving throws. Fast Movement; Uncanny Dodge; Trapsense; Improved Uncanny Dodge. Barbarian Archetypes - Flaming Crab Games. Some barbarians focus on using their bare hands to tear their opponents limb from limb. Renewed Life (Ex): While raging, the barbarian ignores the effect of one temporary negative level per four barbarian levels she has (maximum 5).
Hive Totem (Su): While raging, the barbarian takes half damage from attacks by swarms of vermin, including spells and effects that act like a swarm of vermin (like summon swarm used to summon spiders or insect plague). Scribe Scroll; 5th and 10th-level Bonus Feats; Arcane Bond; Spellbooks. Arcane Bond; 5th, 10th, 15th, and 20th-level Bonus Feats.
Yeah, it's flavorful but unless you're going to be a ranged barbarian or want to focus on throwing random stuff, it's not that great.
Basic Fury Feat 4 Archetype Source Core Rulebook pg. If you are comfortable with the Barbarian's already impressive damage, but really need to tank for the party, Armored Hulk is a solid option.
Confusion means that there is a very real chance that you will stop and stand still for a full turn. In lands overrun by giants, dragons, and other hulking beasts, entire fellowships of barbarians hone tactics and traditions with one purpose—to bring low these massive foes. Arcane physicians use their scholarly knowledge and arcane mastery to achieve incredible feats of medicine. Lethal Accuracy (Ex): When using her surprise accuracy rage power, the barbarian's critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a 19–20/×2 multiplier becomes 19–20/×3, a ×3 multiplier becomes ×4, and a ×4 multiplier becomes ×5). Massive Weapons (Ex): The wording on this ability is awful, so I'll clarify: You can use a two-handed weapon for a creature one size larger than you (such as a human wielding a large greatsword), but at an additional -4 penalty on top of the -2 for using a weapon one size category off. This ability replaces fast movement.
The only thing you want from this archetype is the Trophy Fetish morale bonus to saves, which is a common bonus type that you can get from a Bard or about a dozen spells. I would choose CMB for grapple, then CMD for grapple, then pick whatever else you think is fun. Rage Powers: The following rage powers complement the wild rager archetype: animal fury, bloody blow, body bludgeon, brawler, crippling blow, greater brawler, intimidating glare, mighty swing, no escape, powerful blow, and quick reflexes. They gain power from their truly primitive nature; their bodies and spirits are hardened by the wild and untainted existence far from the pathetic softness of so-called civilization. Many wizards form an arcane bond with an item, but for some this bond becomes a powerful mystic union. She augments these ragged trophies with brands and tattoos in order to win the notice and favor of her gods, ancestors, or totem spirits. Don’t really want to look through them all so I figured I’d just ask you guys what some of the better archetypes are.
Spirit whisperers are a breed apart among wizards, and are often mistaken for witches. I wish all barbarians had this solely for comic relief. Fast Movement; Uncanny Dodge; Improved Uncanny Dodge; Trap Sense; 6th and 12th-level Rage Powers.
Uncanny Dodge; Trap Sense; Improved Uncanny Dodge; Damage Reduction. With so little armor, DR seems like a foregone conclusion. A barbarian must have the hive totem and hive totem resilience rage powers and be at least 8th level before selecting this rage power. This is hugely important because whoever you are grappling with will still be taking penalties to dexterity, and therefore to their CMD. Thanks to a selection of excellent rage powers, many of which are better than feats, the barbarian is a serious contender in the running to be the game’s best all-around melee class.
Improved Armored Swiftness (Ex): At 5th level, an armored hulk's land speed is faster than the norm for her race by +10 feet. This archetype has a really cool flavor, but the implementation is disappointing. Favored Terrain (Ex): A true primitive has a favored terrain representing her native homeland. Trained in the dark mysteries of Nidal's Umbral Court, the shadowcaster harnesses the power of shadows to bolster their spellcasting. Arcane Bond; 5th-level Bonus Feat; 10th-level Bonus Feat. It allows for a wide range of builds dependent on either strength or dexterity, and even provides some interesting options as a class dip. At 15th level, a scarred rager can ignore 1 bleed effect each round. Multiple trophy fetishes can be attached to the same armor or weapon; their effects stack. He doesn’t get Uncanny Dodge and Improved Uncanny Dodge, but gets Evasion and Improved Evasion instead. Such a character transforms willfully but can maintain her animal or hybrid forms only while raging. | Starjammer SRD The better a barbarian you are, worse this problem gets. At 8th level, the flesheater can instead take on one of the creature’s abilities listed under beast shape II. Learn more. Arcane Bond; Spellbooks; Arcane School; Bonus Feats; 20th-level Bonus Feat.
Every barbarian knows that city life can soften the spirit and the body, but some barbarians take on the trappings and ways of their adoptive homes and bend their savage powers to its challenges. New Pages | Recent Changes | Privacy Policy, Barbarian Archetypes - 4 Winds Fantasy Gaming, Barbarian Archetypes - d20pfsrd.com Publishing, Barbarian Archetypes - Dreamscarred Press, Barbarian Archetypes - Flaming Crab Games, Barbarian Archetypes - ICOSA Entertainment, LLC, Barbarian Archetypes - Onyx Path And Nocturnal Publishing, Pathfinder Roleplaying Game Occult Adventures, Latest Pathfinder products in the Open Gaming Store, Arcforge Campaign Setting: What Lies Beyond, Aegis of Empires 3: When Comes the Moon (PF1E). Titanic Rage (Su): Burning through your rage rounds at double speed sucks. Dragon Totem (Su): The barbarian must select a single color of dragon (black, blue, brass, bronze, copper, gold, green, red, silver, or white) as her totem.
Rage. Shop the Open Gaming Store! Others are brand new, providing new manifestations of a barbarian's powerful rages. Ghost Rager (Su): While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. Guarded Life, Greater (Ex): When using the guarded life rage power, 1 additional hit point of lethal damage per barbarian level is converted to nonlethal damage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0). The bonus rounds aren't huge, but if you haven't given up Trap Sense for another archetype, this is almost guaranteed to be a good option. This also lets him use both as if using Two Weapon Fighting. Agreed about invulnerable rager. You give up some of your wilderness-related skills and get Diplomacy, a couple of knowledge skills, and linguistics. Ignoring 1 point per round isn't going to win you any fights.
This is a very weird archetype. http://aonprd.com/Archetypes.aspx?Class=Barbarian Every one has a short summary on the right. Traveller SRD The aptly named Breaker is a Sunder archetype.
You also get some modest resistance to either cold or fire, but that's not really the key component to this archetype.
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